Start using augg.io

Login to Editor Plugin

  1. In Unity in the top bar click on augg.io -> Editor Plugin

  2. Go to cms.augg.io

  3. Click on profile and select Settings

  4. Copy the API key

  5. Enter the API key into the plugin.

Plugin basics

  1. Select the experience you want to import into unity.

  2. Click download meshes

  3. After the meshes get downloaded click Import scene from server

  4. If you want your content to be tracked it has to be parented below an GameObject representing AuggioObject. Its name will look like this [Object] ObjectName.

  5. To be able to reposition content without building a new app each time. Don’t move with MyContent but move with AuggioObject (name starts with [Object])

  6. If you move the object make sure to push the changes to the server otherwise the new position won’t be seen in the build.

Common Issues

  • Sometimes mesh scans can be invisible. In this case select VisualizationHierarchy and make sure Visualize Mesh is set to true.

  • Sometimes mesh scans can be pink. If this happens make sure the material is set in VisualizationHierarchy

Congratulations, you’ve made it to the end!

Need a reminder of what you’ve done earlier in the guide? The previous part is right here: 02 - Creating Google Service Account and getting Google API Key

The next part of the guide awaits you here: 04 - Using augg.io Unity Editor Plugin